| Unity Prefabs |
| Written by Michael Manning |
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They're calling this system the building blocks to game development, clearly aimed at novices or designers who wish to concept ideas quickly. So what are the advantages of this idea? Well we've already seen how pre-made lines of code can be used to substantial effect with Construct and Multimedia Fusion 2 using blocks of code which they call 'Modules' as a way of organising scripting elements into their game building tools. For Unity to apply this idea to its 3D engine is something potentially special. For me personally I can see this as a fantastic way to quickly prototype ideas without having to commit too much effort into writing the code or generating the assets. This can also be a potentially very decent learning tool, if you're new to Unity of game development in general I see no reason why following the Unity tutorials and then playing with these prefabs yourself to apply what you've learnt into something practical wouldn't be a great step in learning Unity. This can be good also as a way of de-constructing the prefabs to see how they were made, if say for example you are struggeling with a particular animation system or code, then load up a similar prefab and see how the pro's did it.
Head over to http://www.tornadotwins.com/unityprefabs/ and see what they're saying, it should be launched over the next week or so according to the site. We'll be first on-hand to give you a hands-on in a very hands-off way, hands! |