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SpyParty: A Multiplayer Experience That I Don't Want But NEED
Written by Bryan Silva   
Tuesday, 07 September 2010 23:02

spy-partyI've been following PAX and there one game that just doesn't seem to leave my head, sad part is that I haven't played it yet...

 
The Witness Kept A Secret At PAX
Written by Bryan Silva   
Tuesday, 07 September 2010 22:19

the-witnesJonathan Blow, you may remember him form that little game 'Braid', has been working on a new project- 'The Witness.' This "exploration-puzzle game", as described on the official blog, has been mentioned here and there but with very few chances to actually see it...

 
You Snarking Buster!
Written by Michael Manning   
Tuesday, 07 September 2010 15:19
Snark Busters: Welcome to the Club, aka Pixel Hunt: The Game, is a recent 'Hidden Object' release from Alawar Games, a developer well known for producing high quality casual games. I've never played any hidden object games before and my initial impressions of the genre was that it is based on the most frustrating aspect of the traditional point and click adventure. This is known as is pixel hunting - an ancient technique where the user would repeatedly click on every area of the game screen hoping to find the banana or whatever ridiculous inventory item needed to combine with I don't know say, a broom handle in order to unlock a door and reach the next scene.
I was surprised (through my naiveté) to find that there's a good reason Alawar dedicate an entire section of their online games portal to the genre. It's actually quite fun, a small guilty pleasure presented in the softest, most affable aesthetic imaginable. This game is set in a vibrant steam-punk-ish universe, not too dissimilar to the anime 'Steam Boy'. You play as a young thief and all-round troublemaker Kira Robertson and it is your objective to, as the back of the box blurb puts it, 'Escape her father's overprotective clutches and set out to earn a place in the elite Snark Busters Club.
What is a Snark? And how would one 'bust' one? And why is there a club based around busting the Snarks? These are just some of the many questions which this game presents the player. Something to think about as you hunt for items across the 30 animated scenes. The gameplay system works well actually, you start most scenes by tyring to find the missing parts of the incomplete items in your inventory. It requires a leap of logic initially when items such as a chair leg can make up part of the handle of a broom for example, however you soon get into a groove with it and start recognising the selectable items in the scenes. It's almost like a 'spot the difference puzzle' without being able to see the 'normal' image.
Once you have collected all the parts to an inventory item you are allowed to use it within the environment you are in. Here the gameplay shifts into a more puzzle solving dynamic where you may need to use your newly formed 'rake' to 'rake' up some leaves. The puzzles get a bit more difficult than that, actually I was temporarily stumped on a couple of occasions and ended up using the quite decent hint feature. Once you use the regenerating hint button it focuses a magnifying lens on an item in the environment that you haven’t yet collected. I like how it regenerates instead of providing you with tokens or an infinite allowance, this way you're forced to play the game hint-less for a period of time as it regenerates and usually the time it takes to regenerate is the time it takes to get past a puzzle or find that missing piece of inventory item.
Another thing which I appreciated from the game is how the different scenes are interconnected, so you'll often be doing a lot of back-and-forth between scenes to reveal new items between them. It's a neat idea which expands the scope of the game a little.
Overall this is a fantastic game for kids, your parents and 'the wife' – before I get into trouble for horrific stereotyping, I'll just say that my hardened, war-torn post-'No Russian' gamer self enjoyed it quite a bit too.
Recommended.

snark-bustersSnark Busters: Welcome to the Club, "A small guilty pleasure presented in the softest, most affable aesthetic imaginable..."

 
Indie Gaming & Steam Troubles in Korea
Written by Darren Gregory   
Tuesday, 07 September 2010 14:27
A couple of days ago a post showed up on reddit. The submitter described a grim situation, the post linked to various forum posts highlighting a practice where by the South Korean Game Rating Board (GRB) was shutting down indie dev's projects for failing to pay their censorship fees.
At the moment any electronic game distributed on-line in South Korea is required to be rated by the GRB regardless of price or development cost.The pricing structure it’s self isn’t the most lenient or rewarding. The poster laid out a great little table that uses the gamer friendly terms of multipliers.
Basic fee per game:
less than 10MB - 21000 won, 17.5$
10MB to 100MB - 50000 won, 23.8$
100MB to 300MB - 56000 won, 47.5$
more than 300MB - 168000 wom, 142.97$
AND Coefficients... (This was somewhat difficult vocalbulary for me XD)
Network related - x1.5
Not network related - x1.0
AND Coefficients again per genres
Role playing games - x3.0
Betting-related, fighting, adventure, simulation, FPS - x2.0
Puzzle, board, sports - x1.5
Educational - x1.0
AND Coefficients for localizing
Non-korean localized x1.1
Korean localized x1.0
So... someone made 105MB of single-role-playing games in Korean, for FREE. he/she has to pay 23.8 * 1.0 * 3.0 * 1.0 = approx 71.4$
So as you can see the prices can easily mount up and if you cannot come up with the dough expect a cease and desist letter from the GRB, Still want to try your luck then it seems that the Grb have the power to nationally block your website.
It’s not just the little guys either the GRB have set their eyes onto Steam and the Android market.
So things aren’t looking to good for the indie devs of South Korea one commenter had suggested that foreign sites like Tig-source could provide a loop hole to this dilemma, Currently this is a hot topic on their forums go check it out. http://forums.tigsource.com/index.php?topic=14677.15http://forums.tigsource.com/index.php?topic=14677.15

kgrbA couple of days ago a post showed up on reddit. The submitter described a grim situation, the post linked to various forum posts highlighting a practice where by the South Korean Game Rating Board (GRB) was shutting down indie dev's projects for failing to pay their censorship fees...

 
Indie Game Magazine Hit Their 2nd Year Anniversary
Written by Bryan Silva   
Monday, 06 September 2010 22:57

indiegamesIndie Game Magazine has just hit their 2 year anniversary this month along with the publishing of it's 12th issue.

 
Enslaved: Odyssey to the West, Hands On Preview
Written by Joseph 'Joukisan' Walsh   
Monday, 06 September 2010 21:08

enslavedNew CrudePixel writer Joseph Walsh visits the impressive Namco offices in Cambridge, UK for a 3 hour session with Enslaved: Odyssey to the West. Read on for an in-depth preview of this very exciting title from Ninja Theory...

 
Spend Labor Day With a Hobo
Written by Bryan Silva   
Monday, 06 September 2010 18:10

hobo7Labor day is a day where many of us don't bother in asking any questions. All you know if that you don't have to attend classes and, to some, their regular day jobs.

 
Amnesia Demo Available Now. Eeek!
Written by Bryan Silva   
Monday, 06 September 2010 08:23

amnesiaPenumbra, remember that game? I sure do, it scared the willies out of me. Frictional Games, the creators of Penumbra, aren't satisfied with just one pair of wet trousers. They are back with an even more bone chilling experience, Amnesia.

 
Bastion, If you missed it...
Written by Michael Manning   
Sunday, 05 September 2010 23:33

bastionThe hottest video around at the moment. Bastion is an indie game from Supergiant Games, I personally think that this game deserves the heavy exposure that it's getting. I've watched this video about five times over and I'm not even much of an action RPG fan.

 
Tales of Unspoken Worlds
Written by Michael Manning   
Sunday, 05 September 2010 21:38

Tales-of-Unspoken-WorldThis is the first game to be 'spotlighted' that has come from the 'Game By It's Cover' competition from TIG Source. We will be putting up our favourites from this list of quite frankly, excellent games. The first up is Tales of Unspoken Worlds from Italian micro studio Santa Ragione.

 
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