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Enslaved: Odyssey to the West, Hands On Preview

New CrudePixel writer Joseph Walsh visits the impressive Namco offices in Cambridge for a 3 hour session with Enslaved: Odyssey to the West. Read on for an in-depth preview of this very exciting title from Ninja Theory...

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CP: Comics

LOLZ

Crudepixels own Aaron 'Salty' McArthur and artist Sarah Burt have started issuing weekly comics right here. Check them out, they's good.

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CP:TV

Co-op Session 01

We've launched CP:TV which features several shows covering different aspects of gaming. In our first episode of Co-op Sessions Darren, Mick and Mark get to grips with GRAW 2 on the PC and see how good a co-op experience it is.

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CP: Radio

The CP: Radio

Before the all new and extra awesome season 2 of the podcast kicks off why not catch up with season 1? 6 months and 24 episodes make up the formative period of our site and skills, featuring our old host Mark Delany (notorious for being very bad at Mashed: Fully Loaded)...You will be missed.

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The Curfew: Part 1 PDF 
Written by Michael Manning   
Thursday, 29 July 2010 22:44

The-CurfewRespected games journalist Kieron Gillen has collaborated with the BAFTA award winning animation/game studio Little Loud and together (with more than a little help of the always willing to 'stick-it-to-the-man' British TV channel 4) have created a sort of 90's CD-ROM FMV style, Orwellian, episodic adventure game. Putting my overuse of verbs aside, the game's actually quite all-right...

 
The Sound of a Battlefield / I ♥ DICE PDF 
Written by Michael Manning   
Thursday, 29 July 2010 20:06

warI've played games such as MAG, where you have anywhere up to 250 people fighting each other on one map, numbers which are far greater than the 24 players on every BC 2 match, but still BC2's matches always feel grander. This is due to many factors but crucially, it's the sound design that helps sell the experience to the player...

 
Continuity PDF 
Written by Mark Adams   
Tuesday, 27 July 2010 16:18

CanvasIf I could choose only two words to describe Continuity they would be ‘ingenious’ and ‘diabolical’.

 
Cut It PDF 
Written by Aaron McArthur   
Sunday, 25 July 2010 18:48

Cut-ItCut It, the level based puzzle game by the ever experimental Petri Purho is a game in which you harness physics and gravity to do your bidding in getting a white block to a green platform using an interesting mix of making cuts in objects and preying they fall the way you want them to.

 
Coma PDF 
Written by Mark Adams   
Thursday, 22 July 2010 09:44

comaComa is weird. That weirdness is good. Really good actually. It captures the weird uncontrolled randomness and horrifyingness your dreams can posses through simple adventure game and platforming mechanics.

 
Upgrade Complete PDF 
Written by Aaron McArthur   
Wednesday, 21 July 2010 14:15
upgradeUpgrade Complete (created by Armor Games and hosted on Kongregate) is an unusual game, to say the least. A game in which you can easily get lost in all the things you have to do but this time, it’s a good thing...
 
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